What We Know:
Heroes On The Move mixes three classic PlayStation franchises (Jak & Daxter, Ratchet & Clank and Sly Cooper)
into a single game made specially for the Move. The trailer showed very
little in terms of gameplay, but we were able to get some hands on time
with the game at Gamescom, to find out exactly how it plays.
What We're Seeing Now:
It will probably come as no surprise to you that Heroes On The Move
is a minigame collection. However, it's probably one of the more
competent minigame collections that I've seen. For those who are looking
for a meaty game experience, that's somewhere akin to saying that I've
just had a reasonably painless poke in the eye. Though, for fans of the
franchises or those looking for another reason to pick up a Move in the
next six months, it might be worth a look.
The game will contain 40 missions, each lasting an average of five
minutes. These range from throwing deadly frisbees at floating enemies,
bowling, or taking part in third person shooter style arena combat. At
least, these are the only examples that have been shown so far. Each
challenge has gold, silver and bronze medals to unlock.
The story, which is definitely not considered canon for any of the
individual series, revolves around villains from each of the games
joining forces and pulling chunks from the various worlds together. The
purpose of this is to make the heroes compete with them in challenges.
Make sense? It doesn't matter, this game clearly isn't about the story.
What it does mean is that they can pull assets, locations an
enemies from each of the games and turn them into challenges. In the
levels I played I recognized Haven City from Jak & Daxter, Metropolis City from Ratchet & Clank and Paris from Sly Cooper.
There are also enemies from each game all mingled together in some
levels, so the developers at Nihilistic don't seem to have any qualms
about mixing everything together.

The melee and gun combat levels are probably the most interesting. I
was expecting on-rails sections that simply required timed swishes with
the Move controller. Instead, it's full third person adventure/shooter
style gameplay, using the navigation controller (or a DualShock 3) to
move around and the Move to attack. Each challenge is built for either
the main character or the sidekick and you can choose which of the three
game's you'd like your character to originate from. For melee combat,
this choice dictates their finishing move and the weapon that they use.
Ratchet uses his wrench, Sly uses his cane, etc.
The melee combat challenge is a capture the flag style mode. There
are multiple objects you need to collect around the map which need to be
returned to base. You can pick up multiple objects at once, but the
more you carry, the more enemies will spawn. Dying will return all the
items that you haven't returned to base back to their hiding places. The
buccaneers from the Ratchet & Clank series have large
swords, which they will hold either vertically or horizontally,
requiring you to change your attack direction to get through their
guard. This is very similar to the sword combat in Zelda: Skyward Sword, and works just like it does in that game.
The Gun combat challenge works in much the same way as melee
combat, as far as moving around is concerned. Instead of sweeping the
Move in an arc to attack, however, you'll be pointing at the screen and
pulling the trigger. Aiming around the screen feels very accurate and
intuitive. Shooting too much in quick succession will make your gun
overheat for a short period of time. The tip of the Move controller will
change color from green to red as your weapon approaches overheat,
which is a great piece of visual feedback, not only for the player, but
for those watching, too.

The other modes, bowling and disc throwing, were not playable but
looked like decent fun. Disc mode requires you to kill as many floating
enemies as possible in the time limit. Throwing the disc is as simple as
flicking your wrist, after which you can use the Move to change the
course in mid air. Bowling is similar, in terms of being able to control
the ball's movements after you've let it go, but is more of an obstacle
course with multiple pathways to an end goal.
If all 40 challenges in the final game are as varied as these, then
this could be one of the meatiest minigame collections we've seen. Even
if not, fans of the franchises (particularly younger ones) will find
something to enjoy here. The game's not out until some time in 2011, so
chances are that you'll be bored of Move Sports Champions and Start The Party by then, and ready to pop this in.