Insomniac guides us through a demo of its newly unveiled co-op Ratchet game.
Ratchet and Clank: All 4 One was unveiled last night at Sony's GamesCom
2010 press conference. There are two big features that separate this
Ratchet from previous games in the series. For one, it's the first title
to come from Insomniac's offshoot North Carolina studio that the
developer opened up in early 2009. But more importantly, All 4 One will
give players the chance to play through a Ratchet with co-op supporting
up to four players. We just had a look at this new spin on the series
courtesy of Insomniac, giving us a chance to learn quite a bit more
about it than what we gleaned from last night's press conference.

All 4 One's playable cast of characters includes Ratchet, Clank, Quark,
and Dr. Nefarious. The story does its part to explain why these four
need to team up with one another, but according to studio director Chad
Dezern, they also want to play up the tensions between this motley crew
based on their past conflicts. Dezern describes the result as
"co-operative with a competitive edge" and a friendly level of "spite
and mean-spiritedness" underscoring the basic theme of working together.
Taking a look at the game for the first time and the most visible
change, aside from four player-controlled players on the screen, is the
new camera system. The action is framed using an isometric view that
will move along in pre-scripted pans and sweeps as you progress through
the game. Dezern describes this as a sort of director camera that lets
the development team merge story moments more seamlessly into the
gameplay by focusing the shot on what they want to show at any given
moment.
Most of the demo we saw, which was set in a level called Planet Magnus,
featured the co-op quartet running around blasting enemies away with a
variety of new and familiar weaponry. There's the vacuum gun that lets
you pick up and launch enemies or teammates, and melee combat unique to
each character (so, for example, Quark's Fists of Justice will feel
different from Ratchet's wrench). But every so often the team would
encounter a scenario that made them work a little more closely. These
included the four-man rope swing you can pull off with the slingshot gun
to cross gaps; all four jumping into a cannon to launch across the
level; and synchronized skydiving in a wind tunnel.
After the demo concluded, we asked Dezern a couple questions about
issues that typically go hand-in-hand with co-op games of this nature.
One was about the issue of griefing your own teammates. If you've ever
played New Super Mario Bros. Wii, you know that co-op platoformers have a
tendency to make other players feel like enemies just as often as they
do teammates. Dezern said that they definitely still want to let players
have fun with each other, including pick people up and throws them from
ledges and race toward rare weapons that pop up from time to time, but
the game still heavily incentivizes teamwork in a number of ways. Among
these is a points system that rewards you for helping each other out
with new unlockables.
Then there's the issue of visual clutter. We asked Dezern what they're
doing to minimize the amount of visual chaos that could crop up when you
take a colorful game and quadruple the number of players. He said this
is something they've definitely been keeping an eye on, and the main
solution they've settled on is making sure the characters stand out from
the background. This has been done by specially tuning the series'
usual visual flourishes for fast-moving objects, adding a color outline
to characters, and even redesigning the character models a bit to make
them more easily identifiable from one another.
Altogether, Ratchet and Clank: All 4 One is definitely looking like an
intriguing step forward for the series. But like any co-op game, it's
hard to really get a good sense of what to expect until you pick up that
controller and become one of the team. Hopefully we'll have the chance
to do that soon.