Starship Phoenix -
Without avatar
Welcome Guest - Groovitron!

Login






News » 2010 » July » 8 » Insomniac Games - Procedural Content Generation in RCF2
7:31 PM
Insomniac Games - Procedural Content Generation in RCF2
By ScoobyCool



From Insomniac Games:
http://insomniacgames.com/research_dev/articles/2010/1534857



Procedurally generated content has the potential to add interesting, replayable content to our games while avoiding spiraling development costs. Here is a presentation from Gameplay Programmer Chaz Pratt about his research into procedurally generating arena challenges for RCF2. Chaz describes his method for exposing procedural generation through our Lua scripting system, as well as the challenges he encountered trying to integrate procedural content into the game engine. Although this system was not used in the final game, it was a worthwhile investigation into a promising approach to content creation.
 

Views: 131 | Rating: 0.0/0
Total comments: 0
Name *:
Email:
Code *:


© 2012 Starship Phoenix
"SP" logo TM Starship Phoenix 2009 - 2011
Create a website for free