Procedurally generated content
has the potential to add interesting, replayable content to our games
while avoiding spiraling development costs. Here is a presentation from
Gameplay Programmer Chaz Pratt about his research into procedurally
generating arena challenges for RCF2. Chaz describes his method for
exposing procedural generation through our Lua scripting system, as well
as the challenges he encountered trying to integrate procedural content
into the game engine. Although this system was not used in the final
game, it was a worthwhile investigation into a promising approach to
content creation.