When it comes to voice acting in video games or animation there are
definitely some established actors. Some actors make their name for
playing a specific role for a majority of their career while others jump
from various projects, always putting in a unique performance that’s
never forgotten.
One such actor that has been in the voice acting
game for over twenty years is David Kaye. Now unless you’re a voice
acting enthusiast you may not recognize Mr. Kaye’s name but you’ve most
likely heard him before. Having played characters such as Megatron in
Beast Wars/Beast Machine, Optimus Prime in Transformers Animated, along
with playing characters in Gundam Wing, X-Men: Evolution and Ghost in
the Shell: Stand Alone Complex, Mr. Kaye has provided the voice to
characters that people love.
But Mr. Kaye’s most notable role,
especially to gamers, is his performance as the small robot Clank in the
popular Ratchet & Clank series and as Nathan Hale in the Resistance
series. That alone shows Mr. Kaye’s diversity as an actor when you
consider the man behind the voice for Megatron is also responsible for
the kind and slightly geeky robot that is Clank.
Mr. Kaye was nice
enough to take some time out of his busy schedule to discuss his career
and some of the projects he’s been a part of. I hope everyone digs this
as there are some interesting tidbits dropped by Mr. Kaye.
Ian
Fisher: Somewhat of a standard question but can you tell us how you got
into the voice acting industry? And once you did get into voice acting
did you think you would be in it for as long as you have been, let alone
be famous for roles certain roles?
David Kaye: I was
always interested in television and radio and the media even a really
young age. After some years on the air as a disc jockey I joined a
morning show in Vancouver, Canada and started doing characters and
singing goofy songs and making up voices, etc. While in Vancouver I
signed up for a commercial/modeling course. The modeling part
was...uh...kinda..not me but the commercial acting classes were fun and
the man who taught the course went on to become my first agent. Within a
few weeks DIC animation was casting GI Joe and my new agent asked if I
could ‘do voices’ I lied and said YES! I really had no idea what I was
in for. I went and read for a few characters and ended up landing the
role of General Hawk. That’s where the love affair started and I made
the decision after the first session that this was what I wanted to do
forever! Once in, my goal was to continually evolve and make sure I was
in this for the long haul. As far as ‘famous’ I really didn’t expect
any of that. Sure has been fun!
When you
were cast on Beast Wars in the role of Megatron did you have an idea
that this was going to be a big project for you, in terms of how
recognized you would become for the character, especially given the size
of the Transformers fan base?
No. No idea. I had heard
of the show from the 80’s but never really remembered it. I pretty much
walked in with no expectations
Having
played Megatron for close to three years and seen fellow actor Gary
Chalk portray Optimus Prime in Beast Wars/Machines, was it somewhat easy
for you to jump into the role of Optimus Prime in Transformers Animated
since you had knowledge of the character and a base to follow? Or was
it perhaps challenging in a way stepping into a role that was so
established already?
David Kaye: I actually played
Megatron from about 1994 on through 2001 or 2 I think, in various
series. Optimus came in 2003-04? Man I forget I’ve been involved with
the franchise for over 15 or more years as far as I can tell. It was a
show cast in Los Angeles and since I was based in LA I was able to work
on the show if I actually got a part. I auditioned for Megatron,
thinking at the call backs that I was playing him again, then they all
told me to try Optimus as they were having trouble filling the role. It
wasn’t an easy transition. Totally different character and rhythm, etc
etc AND he was the ‘good’ guy!
Some of the
projects you’ve worked on such as Beast Wars had all the actors sit
together in a room to record their dialogue. As an actor do you wish
more projects (both games and anime/cartoons) did this since it creates a
theater like atmosphere between the actors?
David Kaye:
Sure it’s way more fun. Most of the time it’s how it’s done. On
feature animated films though, and due to celebrities schedules and the
nature of the business here in LA, it’s tough to get everyone together
for a record anyway. But there’s nothing like the energy in the room
when the cast is all together.
For certain
animated projects, such as G.I. Joe, did you perhaps try to amp your
performance a bit since the acting was what really brought the character
to life?
David Kaye: That was my first series back in ‘89
I think. I didn’t really know what I was doing. As far as ‘amping’ it
up some show’s call for a little ‘amping’ others want it very
conversational and underplayed. A lot of video game projects are going
that way, which I like. It’s more real.
Having played a wide range of characters was there a particular role you somewhat struggled to find the voice and identity of?
David Kaye: Yes. Animated Optimus! Took a few shows to get him down. Still to this day, I’d like another crack at it.
Over
your career you’ve been in projects where you’ve played a character for
an extended period of time, whether it’s doing 25+ episodes in a show
like Gundam Wing, eight Ratchet & Clank games or countless episodes
of Transformers. Do you prefer doing long projects since as an actor you
can see your character grow and add more to your performance given the
material you have to work with?
David Kaye: Sure. The character (and me) have more time to get comfortable with the project and the role.
As
a veteran voice actor do you think that voice acting is now looked upon
as being fully "legitimate”? By that I mean that in the past despite
the performances and level of quality from the actors it almost seemed
like voice acting was looked down upon in some respects or at least not
acknowledged fully.
David Kaye: I never knew and never
cared really. I was a job I always wanted to do and now that I’m
beginning to do more movie trailer and network promo work I can honestly
say it’s a dream come true. As for the nature of the style in which
things are done now, with video games, and certain cartoons, etc, the
more ‘real’ it is the better. Just go back and pull up some old
‘Superfriends’ on YouTube and you’ll hear the acting ‘style’ is quite
different! It SOUNDS like a comic book. I still actually LOVE all the
old stuff it’s hilarious. In a good way.
Has
it ever bothered you when Hollywood actors are cast in video games? In
some cases it works and Grand Theft Auto is an example of that. But in
other cases it flops terribly and almost ruins the experience. Does it
bother you that at times quality actors like yourself are losing out on
potential projects to actors who don’t give a damn and who are only cast
for marketing purposes?
David Kaye: Well unfortunately
that’s how Hollywood works. I’ve had the opportunity to work with Pixar
and Dreamworks and the like so I’m not complaining. What I don’t like
is how ‘easy’ some think it is and then get in there and are completely
lost. That’s a waste of time for all involved.
Mr. Kaye as Clank in "Ratchet & Clank: A Crack in Time"
You’ve
worked on the Ratchet & Clank series since its inception on the
PlayStation 2 in 2002 up to its most recent release on the PlayStation
3. Having seen the jump of the visuals do you think we’re getting
closer to the point where video games can match or exceed the experience
found in movies, both from a narrative and visual perspective?
David Kaye: Absolutely. And by the way, the fun is just beginning!!!
What
has it been like to work on the Ratchet & Clank series for so
long? Over the years the character of Clank has become absolutely huge,
which is of course due to your amazing acting. Would you rank the
material in the R&C games and the character itself as some of the
best work you've done?
David Kaye: I love the people
involved. It’s ALWAYS a blast going in to work on this series. I
don’t, as a rule, do a lot of VG’s based on the fact that I just don’t
have large blocks of time during the day to do them. It also depends on
the individual project and especially the people involved. The R &
C stuff is written so well, and it’s always such a great atmosphere
that I guess it comes through in the performance. They make it easy and
fun so that translates into the work I think.
This
may be a somewhat silly fanboy thing to ask but based on your history
with the character I have to ask this. What are your thoughts, if any,
on Hugo Weaving’s performance as Megatron in the Transformers films? As
an actor is it somewhat difficult for you to see someone else step into a
role that you’ve established so well over the years? And even though
the Transformers films don't entirely focus on the Autobots and
Decepticons, would you be open to playing a character in a Transformers
movie?
David Kaye: Certainly. I would have LOVED to grunt
or groan or something. But I certainly wasn’t expecting a call from
Michael Bay. I did audition for a few characters but to no avail. Who
knows if anyone even heard them. I’m truly happy for Peter Cullen and
Frank Welker, two of my idols and original Transformers voices to be
cast in the films. Hugo is a favorite actor of mine as well and hey,
it’s ‘Hollywood’ so what are ya gonna do.
Has
there ever been a project you’ve worked on that has really surprised
you to the point where you were like "Whoa, this is better than what I
thought it was going to be?” Or was there ever something that surprised
you from a story perspective such as the ending of Resistance 2 and the
surprise death of Nathan Hale?
David Kaye: What!!??He dies??!!
You’ve
played a wide range of characters in various genres over your
illustrations career. But which character would you want to be
remembered for when you step away from voice acting?
David
Kaye: Honestly...truly? Really?? Well I’ve dreamed of voicing movie
trailers since I was 8. No Joke. Saturday Matinee at my hometown movie
theatre. ‘The Legend of Boggy Creek’ was the film and this ‘voice’
comes on announcing the newest movie. Old school announcer. I honestly
looked up and was enamored with that voice and have never forgotten.
I’m now beginning that career as of January, and although ‘Megatron’
would be the ‘character’ I’d like to be remembered for in cartoon land,
I’m leaning toward being one of the busiest cast of voices you hear in
movie theaters everywhere.
Lastly, what
projects can we expect to hear you in next? Will you be reprising any
roles in upcoming projects like Nathan Hale from the Resistance
franchise?
David Kaye: Don’t know about Nate. There are
some interesting developments always coming from Insomniac games. We’re
working on more R & C currently. I’ve guest appeared on the new
Scooby-Doo recently working with Maurice Lemarche and Frank Welker. The
Regular Show and Flap Jack are shows I’ve worked on recently and a bit
of ‘insider’ news if you will, I’ve just begun working at Warner
Brothers Studios and a new and exciting project for the ‘Batman’ VG
franchise. Deets coming soon.
I
would like to thank Mr. Kaye for taking the time to participate in the
interview. And very interesting tidbits about Resistance and R&C.
Hmm, I wonder who Mr. Kaye will play in Batman: Arkham Asylum 2. Could
make for a terrific Two-Face or Black Mask.